Jun 25, 2009, 11:26 AM // 11:26
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#202
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by ZenRgy
I ran this build and then got an error 7. Thanks, Arkantos.
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You are not good enough to run it. You may now leave in disgrace.
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Jun 25, 2009, 11:38 AM // 11:38
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#203
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by radbout
I'm sorry I don't completely understand what you meant.
I take it you meant: if only the communing rit does they go after the offensive spirits?
cause the defensive ones got higher armor so they attack the offensive.
I also take it you meant that higher armor does not affect the AI targeting party members over spirits?
Cause if sups make monsters target party members instead of the spirits, they can do their work and protect instead of getting wiped and no longer being able to provide the awesome prot.
That would be another (and I think rather good) reason to consider taking subs.
So what I am interested in is:
How efficiently do sup runes make the communing-hero's spirits take less damage, due to AI that is more likely to target party members over spirits because of the additional armor provided by these sup-runes?
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Yes, that's what I mean, and that's what I posted.
To be honest, I don't exactly know if spirits go after spirits according to health/armor. If they do, then they'd go after the offensive spirits before the defensive ones (assuming the communing rit has a sup). Either way, they should go after minions first.
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Jun 25, 2009, 12:07 PM // 12:07
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#204
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Ascalonian Squire
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Btw, Arkantos:
what do you think of turning the Rt/n channel/resto-hero into a N/rt? I posted about that before but as of yet not seen any replies on it. I think it improves the healing part because you can save two skillslots by replacing the energyskills for soulreaping. the loss of some spirithp and offensive power are the obvious drawbacks.
(Still talking about the 1-manbuild)
Edit: OAhjYghr4OVzrZ5EjNOncSzhJA
Last edited by radbout; Jun 25, 2009 at 12:19 PM // 12:19..
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Jun 25, 2009, 12:44 PM // 12:44
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#205
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The Greatest
Join Date: Feb 2006
Profession: W/
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I'd rather stick with the rit. Lack of red bar skills isn't an issue, since you have lots of protection and henchies. I've never had a problem with spirit light (or mbas) being the only healing skill on the heroes bars.
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Jun 25, 2009, 08:30 PM // 20:30
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#206
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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I think we need a contest going around. Basically 1 human + 3 heroes/hench and then a 2 player + 6 hero contest. Find a moderately difficult vanquish somewhere that would be a good test. Then see who can beat it the fastest, with the least amount of deaths and then test that damage output at the master of whispers.
Just interesting because a lot of people say they don't see xxx build as something special and say you can easily do better than it.
My only concern is reclaim essence should be like a compass range instead of casting range of a spirit. Sometimes I want to run to the next group without waiting and I realize all the spirits= still recharging because reclaim essence was used. I don't know why, I think if the ritualist is barely out of aggro of the enemies it will use reclaim essence even though your still actively fighting the group.
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Jun 26, 2009, 12:00 AM // 00:00
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#207
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Strong MJ honoring Arkantos. Anyways, it appears that the AI is best when the heroes are wielding a staff, so you should probably note that somewhere. Depending on what kind of guild you're looking for, LOD is probably open.
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Jun 26, 2009, 12:21 AM // 00:21
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#208
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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I mentioned on PvX wiki that using a staff is the way we've been doing it, as the Hourglass has good stats and is freeeeee (and infinite in number).
Apparently it also changes the way they use Reclaim. Which is probably why it works so well for us.
__________________
I came when I heard you'd beaten the ELITE FOUR.
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Jun 26, 2009, 12:34 AM // 00:34
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#209
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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And thats why I said you should put a note about using a staff somewhere. Some on pvx also suggested switching out the Xinrae rit for a necro, which is actually a pretty good idea. You could drop BoC for another heal(ghostmirror?) to make up for the slightly lower healing.
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Jun 26, 2009, 01:22 AM // 01:22
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#210
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Yeah on the wiki it says to use a +5 energy 30hp spear and spawning focus for the reclaim essence ritualist instead.
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Jun 26, 2009, 01:47 AM // 01:47
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#211
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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That won't be correct, because it (apparently) makes the Rit use it wrong. Stick to a staff and you won't have any problems with it.
__________________
I came when I heard you'd beaten the ELITE FOUR.
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Jun 26, 2009, 02:37 AM // 02:37
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#212
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Frost Gate Guardian
Join Date: Feb 2007
Guild: Noble Honor [NH]
Profession: E/
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I modified my 3-hero build yet again. I think this is as good as it is going to get for 3-hero spirit/minion builds.
http://pvx.wikia.com/wiki/Build:Team...Minion_Masters
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Jun 26, 2009, 03:12 AM // 03:12
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#214
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Darcryed; We're not 100% sure about speed, but so far the build is quite fast. As for safety, this build is FAR safer than any other hero bars. The defense is far superior to other builds, so you shouldn't have any worries about wiping unless you overaggro too much.
__________________
I came when I heard you'd beaten the ELITE FOUR.
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Jun 26, 2009, 03:16 AM // 03:16
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#215
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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I would say that Racway has superior defense. About Vann's build, the bars look similar, just with roles switched around
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Jun 26, 2009, 03:22 AM // 03:22
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#216
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Frost Gate Guardian
Join Date: Feb 2007
Guild: Noble Honor [NH]
Profession: E/
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Quote:
Originally Posted by Life Bringing
I would say that Racway has superior defense. About Vann's build, the bars look similar, just with roles switched around
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It's more offensive and has better healing. I dropped Displacement/Shelter/AoU because I don't think you actually need them. Union lasts long enough work without AoU and dropping those allows for greater offense and healing abilities. I think it's better overall.
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Jun 26, 2009, 03:35 AM // 03:35
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#217
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Well Racway arguably has better defense, but it of course comes almost entirely from a human paragon, which of course can fit into this build just as easily. So if you were a non-paragon human player, this build has the better defense.
__________________
I came when I heard you'd beaten the ELITE FOUR.
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Jun 26, 2009, 03:46 AM // 03:46
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#218
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Quote:
Originally Posted by Vann Borakul
It's more offensive and has better healing. I dropped Displacement/Shelter/AoU because I don't think you actually need them. Union lasts long enough work without AoU and dropping those allows for greater offense and healing abilities. I think it's better overall.
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Posting in two places is kind of weird, but it definitely needs prot spirit/shelter, lacks condition removal(put in WoR), and sig of sorrows is bad.
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Jun 26, 2009, 04:32 AM // 04:32
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#219
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Frost Gate Guardian
Join Date: Feb 2007
Guild: Noble Honor [NH]
Profession: E/
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Quote:
Originally Posted by Life Bringing
Posting in two places is kind of weird, but it definitely needs prot spirit/shelter, lacks condition removal(put in WoR), and sig of sorrows is bad.
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I figured heroes might use Signet of Sorrow really well, but it can interfere with healing even if they do. So it's gone. I don't see any dire need for prot spirit/shelter. I blazed through some Roaring Ethers and SF djinns earlier without any problems. There weren't any large packets of damage that truly needed to be stopped. Besides MBaS, there aren't any cond removals, and most monk henches I've looked at so far don't have cond removal, so WoR is definitely usable.
Last edited by Vann Borakul; Jun 26, 2009 at 04:36 AM // 04:36..
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Jun 26, 2009, 04:41 AM // 04:41
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#220
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Alright, I said I'd post my Urgoz HM results...
Humans were a mesmer, ranger, dervish, and necro. We don't speed clear and we don't act like we do - we run our main professions with pretty much whatever builds we choose and we do it for fun. If you want to know my build, I'll gladly share - it was junky. Six ArkFenway heroes, a smite monk to SoH the dervish, and an offensive paragon.
The heroes stood up extremely well. I'm not going to bother with telling you our time because we kept freezing continuously, I lagged out for what was close to ten minutes, had a guildie get caught in one of the closing doors (it happened to me before, I'd link it from Game Bugs but cba to manually find it with search down) so we had to wait on him to vamp out and then Rebirth him, etc. The only point where we even had a chance of failure was when we all froze mid-fight, and guess what? The OP rit heroes had killed an entire mob of nine enemies by the time we got back.
The point is the heroes translate quite well to the 12-man area. The time won't ever match up to what a big CoP speed-group can (could?) do - at the same time, if you have 12 people why would you run these heroes - but for the average GW player, Urgoz HM was and would be a breeze.
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